![]() The Shambler will fry you with lightning if you stray too far. Every enemy is weak to a particular weapon and has specific behavior. With this added complexity comes a better strategy when dealing with certain enemies. It is not uncommon to see numerous enemies attacking from several layers above as if to flex the underlying technology. Rooms stack on top of each other and paths wind and twist constantly. Since the game is in full 3d the maps are more complex. Generally speaking the level design is fantastic. ID could have easily upped the difficulty by spawning them more frequently but keep them in reserve, making them all the more frightening when they appear. The worst of all is the shambler, a giant beast that shrugs off rockets and is beast dealt with using the nail gun. With their aggressive homing attacks and high health pray you have tons of ammo and a wall to hide behind. The Vore always presents a terrifying encounter. You can take advantage of the wide berth of their attack to cause monster infighting however. Death Knights are more powerful than their brethren and more resilient. Fiends can leap far meaning a retreat is not always a guarantee. The stronger creatures become more common as you progress. However you need to gib them to kill them permanently and rockets/grenades are not always readily available. They have a chainsaw for close combat and a grenade launcher that can bounce grenades off walls the same as you. Ogres are introduced early on yet remain one of the biggest threats until the conclusion. Knights are not especially strong but attack in groups and from areas where they can ambush you. Quake has an elite array of enemies that steadily introduced over the course of the game. The thunderbolt is the most powerful but cells are rare, kind of like the BFG. The grenade launcher is the coolest: grenades bounce off walls which enables all kinds of ridiculous feats. The rocket launcher is still present and those that are skilled can rocket jump, a skill more critical to multiplayer. The super nail gun is one of the strongest in the gun. Instead of a chain gun you have the nail gun which eats through enemy but tears through enemies. ![]() The pistol is replaced by a more capable shotgun with a double barreled variant that remains powerful until the end. Overall there are less than in Doom however they are more interesting, especially their relation to each enemy. GL Quake is the version Quake 64 is based on and Midway has done a bang up job bringing the game over mostly intact. The Quake engine (or iD Tech 2) would become a pillar of the PC industry for years in one form or fashion. By taking advantage of 3d acceleration it enabled colored lighting, filtering effects, and a generally clean look that was a step above similar efforts in the PC space. While that was cool it was GL Quake that truly turned it into a phenomenon. The initial software release of Quake was a cost efficient means of developing games in 3d without the use of a 3d card. The premise is slightly similar to Doom however Quake is the next evolution of that formula. As the last surviving member of Operation Counter-Strike it is now your job to take the fight to them and hopefully stop the invasion. Unfortunately this comes back to bite us in the ass as demons from an unknown dimension cross over to Earth. These gates also allow exploration of other dimensions as well. ![]() Mankind has developed Slipgate technology which allows them to teleport to distant locations. This is an excellent conversion of the legendary PC title. Midway would not make the same mistake twice when porting the seminal Quake to the system. Unfortunately when Doom hit the system it lacked this crucial feature. It is easy to see why: aside from its technical specs the four controller ports made deathmatch easily accessible. ![]() Aside from racing games and platformers it was the system for first person shooters at the time. However that also meant that the genres it specialized in were really good. The Nintendo 64 library was far from being as diverse as the PlayStation. Developer: Midway Publisher: Midway Release: 03/24/98 Genre: Fps ![]()
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